Typical Cases

Visualisations

Temperature fields at the end of the simulations.

2D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-2d/snapshot.png

3D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-3d/snapshot.png

Incompressibility constraint

Maximum divergence of the velocity field, which should be sufficiently small.

2D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-2d/divergence.png

3D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-3d/divergence.png

Nusselt numbers

Evolution

\(Nu\) calculated using the different formulae, which are monitored during the run, are shown as a function of time:

  • red: heat fluxes on the walls

  • blue: energy input

  • green: kinetic energy dissipation

  • magenta: thermal energy dissipation

2D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-2d/nusselt_time.png

3D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-3d/nusselt_time.png

Note

The black-dashed line in the two-dimensional result shows a reference value by van der Poel et al., J. Fluid Mech. (736), 2013 with the same \(Ra\) and \(Pr\) but the different domain geometry is different (box).

Temporary-Averaged Values

As derived here, there are two contributions which transfer heat: advective contribution:

\[\sumzc \sumyc \frac{J}{\sfact{1}} \vel{1} \ave{T}{\gcs{1}},\]

and diffusive contribution:

\[- \sumzc \sumyc \frac{1}{\sqrt{Pr} \sqrt{Ra}} \frac{J}{\sfact{1}} \frac{1}{\sfact{1}} \dif{T}{\gcs{1}}.\]

After averaged over time and homogeneous directions, they are displayed as a function of the wall-normal position \(x\) here:

2D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-2d/nusselt_x.png

3D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-3d/nusselt_x.png

Standard deviations

Variances of (red) \(\ux\), (blue) \(\uy\), (magenta) \(\uz\), and (green) \(T\) are shown here.

2D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-2d/std.png

3D:

https://raw.githubusercontent.com/NaokiHori/SimpleNSSolver/artifacts/artifacts/typical-3d/std.png

Note

Although the \(y\) and the \(z\) directions are homogeneous, the blue and magenta lines may deviate, which is attributed to the low \(Ra\) and short time.