Pages
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Full screen
Drawing a circle fitting the entire screen.
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Julia set
Kind of a shader art, fitting the entire screen.
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Point sprite
Animating point sprites.
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Texture
Mapping a texture fitting the entire screen.
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Scalar 2D
Visualizing two-dimensional scalar fields using texture.
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Three dimensional
Rendering a simple 3D object inteactively.
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Off-screen rendering
Off-screen rendering (using frame buffers) applied to perform a GPGPU computation.
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Transform feedback
Transform feedback (ping-pong buffering) to solve many ordinary-differential equations.
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Vertex Texture Fetch
Using vertex texture fetch to update vertex buffer objects.