##################### Wall-normal direction ##################### .. math:: \pder{\rho \ux}{t} = & \dmomadv{\vx}{\vx} \dmomadv{\vx}{\vy} \dmomadv{\vx}{\vz} & \dmompre{\vx} & \dmomdif{\vx}{\vx} \dmomdif{\vx}{\vy} \dmomdif{\vx}{\vz} ********* Advection ********* .. math:: \dmomadv{\vx}{\vx} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: ux is advected in x .. math:: \dmomadv{\vx}{\vy} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: ux is advected in y .. math:: \dmomadv{\vx}{\vz} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: ux is advected in z ***************** Pressure-gradient ***************** .. math:: \dmompre{\vx} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: pressure-gradient contribution ********* Diffusion ********* .. math:: \dmomdif{\vx}{\vx} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: ux is diffused in x .. math:: \dmomdif{\vx}{\vy} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: ux is diffused in y .. math:: \dmomdif{\vx}{\vz} .. myliteralinclude:: /../../src/fluid/predict/ux.c :language: c :tag: ux is diffused in z