fn draw_trajectory<F0, F1>(
    context: &CanvasRenderingContext2d,
    rescale_h: F0,
    rescale_v: F1,
    linewidth: f64,
    tpoints: &Vec<[f64; 2]>
)where
    F0: Fn(f64) -> f64,
    F1: Fn(f64) -> f64,
Expand description

Draws a trajectory of the last mass point.