fn draw_mass_points<F0, F1>(
    context: &CanvasRenderingContext2d,
    rescale_h: F0,
    rescale_v: F1,
    linewidth: f64,
    angles: &Vec<f64>
)where
    F0: Fn(f64) -> f64,
    F1: Fn(f64) -> f64,
Expand description

Draws filled circles at all mass points.